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Daniel Zambrano's avatar

Cyberpunk winning best ongoing game is an odd one. Should patching your single player game from a disastrous launch and giving it dlc count as ongoing? I personally think not. But we then have to look at stuff like remakes and say how much must a game change for it to be considered worthy of being nominated for or even winning GOTY? The point I'm trying to make is each passing year it feels like it's getting trickier to properly categorize games for specific awards. Idk if that means we need more individual awards or something else entirely. At the end of the day, Cyberpunk (despite being great for what it is) winning best on-going game when not envisioned to be one is a very back-handed award and an insult to those more deserving.

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Léccio's avatar

No way should Cyberpunk have won best ongoing game because is just isn't one.

It's fascinating to see the reaction to this year's show. I'd say they messed up the balance between the winners (rushed off) and the presenters (allowed to talk at lenght about nonsense) , rather than the trailers/ads (which, let's be real, is why most people tune in).

Interesting to see the games that did and didn't caught your eye. Despite the unfortunate Muse needle drop Exodus is definitely one to watch with it being ex-Mass Effect people doing more sci-fi and I really liked the look of No Rest for the Wicked (the one from the Ori devs).

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